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sizeof vs Marshal.SizeOf !!!

There are two facilities in C# to determine the size of a type - sizeof operator and Marshal.SizeOf method. Let me discuss what they offer and how they differ. Pardon me if I happen to ramble a bit. Before we settle the difference between sizeof and Marshal.SizeOf , let us discuss why would we want to compute the size of a variable or type. Other than academic, one typical reason to know the size of a type (in a production code) would be allocate memory for an array of items; typically done while using malloc . Unlike in C++ (or unmanaged world), computing the size of a type definitely has no such use in C# (managed world). Within the managed application, size does not matter; since there are types provided by the CLR for creating\managing fixed size and variable size (typed) arrays. And as per MSDN, the size cannot be computed accurately. Does that mean we don't need to compute the size of a type at all when working in the CLR world? Obviously no, else I would

Curious Case Of Anonymous Delegates !!!

Senthil has left us thrilled in his new post , and also inspired me to write about the topic . Although, anonymous delegates have become a mundane stuff amongst programmers, there is still these subtle stuff left unexplored. Alright, let us try to answer Senthil's question before he unravels the mystery in his next post. A delegate is identified by its target. The target is the method to be executed on a delegate invocation and its associated instance or type. If the target is an instance method, the delegate preserves the target method pointer and the object instance. If the target is a static method, the delegate preserves the target method pointer and the type to which it belongs. So when a code like the one below to register a method to an event (or multicast delegate) is executed, a delegate object (EventHandler here) with the target information embedded is created and added to the invocation list of the event (or multicast delegate, KeyPressed here). class SomeForm { pr

finally and Return Values !!!

Let us read some code:- int SomeMethod() { int num = 1; try { num = 5; return num; } finally { num += 5; } } What is the return value of SomeMethod? Some anonymous guy asked that question in the code project forum, and it has been answered. I am writing about it here because it is interesting and subtle. One should not be surprised when people misinterpret finally. So let us take a guess, 10 (i = 5, then incremented by 5 in the finally block). It is not the right answer; rather SomeMethod returns 5. Agreed that finally is called in all cases of returning from SomeMethod but the return value is calculated when it is time to return from SomeMethod, normally or abnormally. The subtlety lies not in the way finally is executed but in the return value is calculated. So the return value (5) is decided when a return is encountered in the try block. The finally is just called for cleanup; and the num modified there is local to SomeMetho

Type Safe Logger

Sanjeev and I have published an article - Type Safe Logger For C++ - at CodeProject. Every bit of work is tiresome or little ugly in C++. So is logging - writing application diagnostics to console, file etc. The printf style of outputting diagnostics is primitive and not type safe. The std::cout is type safe but does not have a format specification. Besides that, printf and std::cout know to write only to the console. So we need a logging mechanism that provides a format specification, is type safe and log destination transparent. So we came up with this new Logger to make C++ programmers happy. Following is a short introduction excerpt of the article:- Every application logs a whole bunch of diagnostic messages, primarily for (production) debugging, to the console or the standard error device or to files. There are so many other destinations where the logs can be written to. Irrespective of the destination that each application must be able to configure, the diagnostic log message a

Simple Array Class For C++

This is a simple array like class for C++, which can be used as a safe wrapper for accessing a block of memory pointed by a bare pointer. #pragma once template<typename T> class Array { private: T* _tPtr; private: size_t _length; private: bool _isOwner; public: Array(size_t length, bool isOwner = true) : _isOwner(isOwner) { _length = length; _tPtr = new T[length]; } public: Array(T* tPtr, size_t numItems, bool isOwner = true) : _isOwner(isOwner) { if (NULL == tPtr) { throw std::exception("Specified T* pointer is NULL."); } this->_length = numItems; this->_tPtr = tPtr; } public: template<typename TSTLContainerType> Array(const TSTLContainerType& stlContainer, bool isOwner) : _isOwner(isOwner) { _length = stlContainer.size(); _tPtr = new T[_length]; int ind

Passing CComPtr By Value !!!

This is about a killer bug identified by our chief software engineer in our software. What was devised for ease of use and write smart code ended up in this killer defect due to improper perception. Ok, let us go! CComPtr is a template class in ATL designed to wrap the discrete functionality of COM object management - AddRef and Release. Technically it is a smart pointer for a COM object. void SomeMethod() { CComPtr siPtr; HRESULT hr = siPtr.CoCreateInstance(CLSID_SomeComponent); siPtr->MethodOne(20, L"Hello"); } Without CComPtr, the code wouldn't be as elegant as above. The code would be spilled with AddRef and Release. Besides, writing code to Release after use under any circumstance is either hard or ugly. CComPtr automatically takes care of releasing in its destructor just like std::auto_ptr . As a C++ programmer, we must be able to appreciate the inevitability of the destructor and its immense use in writing smart code. However there is a difference

OrderedThreadPool - Task Execution In Queued Order !!!

I would not want to write chunks of code to spawns threads and perform many of my background tasks such as firing events, UI update etc. Instead I would use the System.Threading.ThreadPool class which serves this purpose. And a programmer who knows to use this class for such cases would also be aware that the tasks queued to the thread pool are NOT dispatched in the order they are queued. They get dispatched for execution in a haphazard fashion. In some situations, it is required that the tasks queued to the thread pool are dispatched (and executed) in the order they were queued. For instance, in my (and most?) applications, a series of events are fired to notify the clients with what is happening inside the (server) application. Although the events may be fired from any thread (asynchronous), I would want them or rather the client would be expecting that the events are received in a certain order, which aligns with the sequence of steps carried out inside the server application for th

Settling Casting Restrictions !!!

Remember the Casting Restrictions we discussed a while back, let us settle that now. So we have some code like this: int i = 100; object obj = i; long l = (long)obj; And an invalid cast exception while casting 'obj' to long. It is obvious that we are not changing the value held by obj, but just reading it. Then why restrict such casting. Let us disassemble and see what we got. .locals init ( [0] int32 i, [1] object obj, [2] int64 l) L_0000: nop L_0001: ldc.i4.s 100 L_0003: stloc.0 L_0004: ldloc.0 L_0005: box int32 L_000a: stloc.1 L_000b: ldloc.1 L_000c: unbox.any int64 L_0011: stloc.2 L_0012: ret Oh, there we see something interesting - unbox. So the C# compiler uses the unbox instruction to retrieve the value from obj while casting; it does not use Convert . ToInt64 or similar mechanism. That is why the exception was thrown. From MSDN: Unboxing is an explicit conversion from the type object to a value type o

The WD Anti-Propaganda Campaign !!!

Thanks to the internet. If nobody else bothers or understands what loss of data means, you can shout it aloud here. I lost 500GB of data - every moment of my personal and professional life captured in bits and bytes. It is a Western Digital Premium Edition external hard disk (USB/Firewire). I bought it despite my friend warning of bad sectors and hardware issues that WD is known to have. As with any story, one fine morning, I was copying some songs, pictures from my pen drive to the hard disk. All of a sudden, the hard disk and my laptop hung up. I restarted the system thinking I would make fresh start. But to my dismay, all my drives on the hard disk had vanished like dust. I tried connecting and reconnecting a few times, the drives showed up once or twice like a sick man's last few breadths. The other similar incident was the hard disk crash at my office last month. It was also a WD 160GB hard disk (IDE). And it took with it more than 5 years of email storage, project documents,