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Showing posts from 2006

Learning Type Access Modifiers Basics !!!

When I started developing my module, I had an interface IParamCountBasedAlgo declared as a nested type in a class AlgorithmOneExecutor , declared as follows:- namespace DataStructuresAndAlgo { partial class AlgorithmOneExecutor { private interface IParamCountBasedAlgo { void Validate(); void Execute(); } } } There were other concrete nested types inside AlgorithmOneExecutor that implemented IParamCountBasedAlgo . But later, other types nested in other than AlgorithmOneExecutor emerged that required to implement IParamCountBasedAlgo . So I moved IParamCountBasedAlgo from a nested type to a direct type under the namespace DataStructuresAndAlgo , as declared below:- namespace DataStructuresAndAlgo { private interface IParamCountBasedAlgo { void Validate(); void Execute(); } } And the compiler spat an error " Namespace elements cannot be explicitly declared as private, protected, or protected internal ". Then a simple resear

where enum does not work !!!

I was writing a generic method with enum as the Constraint , and the compiler spat a few errors that did not directly convey me that enums cannot used as generic constraints. And I learnt the following from my investigation:- This is an excerpt from the C# Language Specification . Enums are value types and there is no way that you can specify the System.ValueType as a constraint, as per the specification. But if you wish to specify a non-reference type as a [primary] constraint, struct can be used. private void Method where T : struct That does not guarantee that our generic method will not accept other value types, besides enum, for which we do not support our functionality. During the course of investigation, I was extremely surprised to know that the numeric types like int, float etc in C# are struct. It is not far from the fact that they are value types, but it was interesting to know that they are declared as public struct Int32 : IComparable, IFormattable, IConvertible, IComp

First Google Gadget(s) !!!

I did some cool stuff here with google. I wrote my first "Hello World" sort of google gadget. It claims no rewards but just was fun. Since I am a novice in html and javascript sort of things, this gadget is pretty simple. Use the following URLs http://vivekragunathan.googlepages.com/Pirate.XML http://VivekRagunathan.GooglePages.com/Clock.XML to enjoy the gadgets.

Overloading......A Matter Of Taste !!!

This was a pretty interesting discussion about method overloading in the managed world. As the discussion says that the overloading is a matter of taste. It seems that the method overloading in the managed world, indeed, is a matter of taste. Sad BUT True !!! But on the contrary, it must have been a [strict] rule. Overloading might be exhibited differently by each language in the unmanaged world. But as far as .NET goes, it must have been made a standard specification. Pardon me, if there is one. As it was pointed out in the discussion, how do we define the behaviour in the case where we derive classes across assemblies developed in another .NET language ? As far traditional C++ goes, the overloaded method resolution starts from the derived but does not have strict type checking eg. for numeric types]. And the point to note is that only the method in the derived class with the exact prototype as the base is considered the overload. Ofcourse, C++ is not as much type safe as C#. This is

Follow the trail.......Join the Concurrency Revolution !!!

I could not stop writing this post after I read this article by Herb Sutter. The article is just a casual technical discussion but very encouraging that a person requires at the right time - the time when he is a student. Even after several years after my college, I have been trying to keep myself a student and I got a right encouragement to join the Concurrency revolution. Thanks to Herb Sutter. As Albert Einstein, Robert Goddard, and Wernher von Braun walked the trail of Galileo and Newton , I will to walk the trail of some of the contemporary people like Sutter, Stroustoup, Don Box, Richter and others.

The New Looking Post !!!

I am very much fond of tools, updates and stuff. So I keep updating my softwares and hear/learn about new tools etc. I am excited about the new spaces - Live Spaces. Looks much better than before. I thought I would write something about the new spaces. Please 'spaces guys', make the arranging the boxes on the home page a bit easier and intelligent. That is a feature request. Otherwise the default skin/theme is cool and professional. Old themes are still old and not much appealing. Anyway, i write the post just to say i love it. And talking about tools and softwares, i heard this news about Microsoft acquiring the SysInternals tools. And probably, Microsoft might be shipping the tools like Debug View , Process Explorer , RegMon etc with the Windows SDK. Me not sure of that, better read what Tom Archer said.

Fooled by the Activator !!!

It was interesting to know that a custom exception, say an exception class derived from System.ApplicationException , thrown while creating an instance of a type using Activator.CreateInstance does not get caught in its appropriate exception handler, instead gets caught in the global exception handler "catch(Exception ex)", if provided. Any exception raised while creating an instance of the loaded type is wrapped inside a new exception object as InnerException by Activator.CreateInstance. I was fooled that there was some problem with the image generation for quite some time, and then very lately inspected the members of the exception caught and found my exception object wrapped as InnerException. Now my global exception catch handler catch(Exception ex) has the logic to check if there is any inner exception in ex and inspect if it is of my custom exception type. I am not sure but why cannot the custom exception be thrown as such by the Activator.CreateInstance wi

Properties C# 2.0 - Not Elegant Enough !!!

Prior to .NET 2.0, there wasn't the facility in C# to opt the visibility level for the get and set property or indexers. And i take my comment in my previous post that C# does not provide the facility of having different visibility levels for the get and set accessors. While that is partly correct, it is no more in C# 2.0. And obviously it isn't in the easy and elegant way. Take a look at this code snippet:- public bool LogToStdError { get { return _log2StdError; } protected set { _log2StdError = value; } } I do not have to explain the code except there are some restrictions while having different visibility levels for the get/set accessors of a property. 1. You can provide an explicit visibility either for get or set. Hence the following code will throw an error:- public bool LogToStdError { protected get { return _log2StdError; } protected set { _log2StdError = value; } } 2. The visibility thus explicitly specified must be a sub

Singularity - Safety & Speed !!!

I read about this interesting thing somewhere in MSDN. There are two types of programming or programming languages. The good old C/C++ kind called the unsafe programming languages, and the other is the safe programming type which we realised very much after advent of Java/C#. And there has always been debate about safety and speed. And neither of the two has won. So Microsoft is doing a research on a new operating system called Singularity which is written in a safe programming language [C#]. Although there are parts in the OS, especially the kernel, that uses unsafe code, it stills uses the safe C#. So in the Singularity environment, every program that runs is safe. And the environment as such is reinventing from the hardware layers up and above. Any process in singularity will not be as huge as its counterpart in the unsafe world. It will start with very minimal image and bring up things as when required. But also there was some thing that i read but could not understand exactly. It

out, ref and InvokeMember !!!

When I was working on the .NET reflection extravaganza thing that I explained in my previous column, i learnt one another interesting thing, that is about the Type.InvokeMember. How will pass out or ref parameters for the method invoked using Type.InvokeMember ? If you are going to invoke a method with the prototype int DoSomething(string someString, int someInt); then you would use InvokeMember like this:- object obj = someType.InvokeMember("DoSomething", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, null, this, new object[] {"Largest Integer", 1}); or use some variables in the new object[] {...}. But what do you with the args if DoSomething takes out or ref parameters ? int DoSomething(out string someString, ref int someInt); Something like this will not work string someText = string.Empty; int someInt = 0; object obj = someType.InvokeMember("DoSomething", BindingFlags.Public | BindingFlags.

.NET Reflection Extravanganza !!!

I was involved in this module for the past few weeks and successfully completed it in a very innovative way. Ok, this was the problem. We have a COM server, let us name it Server. I had to write an assembly in C#, let us call it Bridge, that will listen to all of the events fired by the Server and perform an action Action. To keep that Action simple, let us assume we have to log them in the database. But the Server fires hundreds of events, and it is not wise to write up static event handlers for all of them. Also if more events are added in the future, it is possible to support the Bridge. So I came up with a different approach with the incredible Reflection in .NET. All of the events fired by the Server, its prototype and other relevant information can be got through reflection, and for each of the event methods, an event sink [event handler] can be generated at runtime. This means I have to create a method at runtime matching the prototype of the event. The dynamic method thus gener

Where is my C++ ?

I have been using C# for quite some time now, and that too VS 2005. I see that Programming Pain at a macro level has boiled down to thinking than coding. Though it might be an advantage on one side, I feel I have become lazy. Since I am a programmer from the C++ world, it was very easy to become lazy. The small and handy applications that I write for myself in C++, I am writing them in C#. Even now I am a great disciple of C++. And even though C++/CLI is out there, and I work a small amount of it in my project, I am getting inclined to C#. I am not sure why I am writing this. Is it the fear or sorrow of getting away from C++ ? Or am I just expecting much elegant syntax and features like in C# ? But I have begun to feel that the result you achieve out of the code you write is much more important than the programming language you use. Does anyone care whether Windows or Visual Studio or Yahoo Messenger or Google Talk or Internet Explorer or FireFox or any application you love, is written

Infinite .NET Languages !!!

Though I knew that there are quite a few languages for the .NET platform, I came to know when surfing today that there are many well beyond my knowledge, most surprisingly like the COBOL. Check it out @ http://www.dotnetpowered.com/languages.aspx

Implementing COM OutOfProc Servers in C# .NET !!!

Had to implement our COM OOP Server project in .NET, and I found this solution from the internet after a great deal of search, but unfortunately the whole idea was ruled out, and we wrapped it as a .NET assembly. This is worth knowing. Step 1: Implement IClassFactory in a class in .NET. Use the following definition for IClassFactory. namespace COM { static class Guids { public const string IClassFactory = "00000001-0000-0000-C000-000000000046"; public const string IUnknown = "00000000-0000-0000-C000-000000000046"; } /// /// IClassFactory declaration /// [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid(COM.Guids.IClassFactory)] internal interface IClassFactory { [PreserveSig] int CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject); [PreserveSig] int LockServer(bool fLock); } } Step 2: [DllImport("ole32.dll")] private static extern int CoR

Non-conventional Window Shapes [I love C#] !!!

I am not a UI guy. More specifically, I love to work with UIs. I think (only) a UI can give a better picture of the system in a multitasking environment unlike Unix. I do not say I hate Unix. And I do not like to work on UIs ie program on UIs cuz I do not know much. But have always wanted to create a non-conventional window, say an elliptical one. .NET made things like that very easy for guys like me. Look at the code below for creating a ellipitcal window. GraphicsPath windowShape = new GraphicsPath(); windowShape.AddEllipse(0, 0, 320, 200); this.Region = new Region(windowShape); The GraphicsPath has methods to create wiondows of other shapes too. I am not sure but I think it was not this straight forward in the MFC/Win32 programming world. Thanks to C#.NET. I love this 3 lines of code.

Serialization and Exceptions !!!

I am just in a stage like Alice in Wonderland, and not yet got out of the wonders of the .NET framework, C# and the VS 2003(5) IDE. I thought that the serialization is all not my thing until I do something big in C#. I had written this custom exception class in my project that has 3 processes connected by .NET Remoting Infrastructure. I throw my custom exception for a scenario but all I got was some other exception that said "The constructor to deserialize an object of type MyException was not found". But I had the Serializable attribute tagged to my custom expection class. Let me to get to the point. Even though you attach the Serializable attribute to your custom exception class, the base class Exception implements the ISerializable interface and the constructor required during the deserialization [Exception()] is protected. So when you throw MyException, it may get serialized and cross the remoting boundaries but on the client side, it will not able to deserialize because

Know where you initialize and Do not forget to uninitialize !!!

If you have long been programming in C++/COM and then you move to C#.NET, the first difference you can feel is that you got a ctor for the object you create unlike the CoCreateInstance. In the C++/COM world, you generally would have a Initialize method to do the constrcution sort of, paired with Terminate/Uninitialize method. Similar is the case with singleton classes. For singleton classes in C++, you will have public static Instance or GetInstance method to get the only and one instance of the class and then use the initialize method to do the construction. This is certainly advantageous than the ctor facility in .NET, since you will not know when the instance will be initialized without the initialze method. Any call like SingletonClass.GetInstance().SomeMethod may initialize the singleton anywhere and you will not exactly do the initialization during the application startup, which in many cases will lead to application errors after startup. I do not recommend putting the initializa

An encounter with Hashtables !!!

I encountered a situation like this where I had a hashtable in which the key is a string and the value is some object, and I had to change the values of all the keys [from zero to count] to null or some other value. I used the some of the facilities - enumerator, the Keys property etc provided by the hash table itself but it did not work out, and I spent too much time on this. The interesting thing is that for the following code, the compiler spits an error saying " 'System.Collections.IDictionaryEnumerator.Value' cannot be assigned to -- it is read only ":- IDictionaryEnumerator de = ht . GetEnumerator () ; while ( de . MoveNext ()) { de . Value = null ; } while for this code foreach ( string key in ht . Keys ) { ht[key] = null ; } it compiled successfully but threw a runtime exception [An unhandled exception of type 'System.InvalidOperationException' occurred in mscorlib.dll Additional information: Collection was modified; enumeration oper

A Note On Finalize !!!

This is not about what Finalize is, but well Finalize is the last call on a managed object, where you can perform some clean up operations, before getting garbage collected by the .NET runtime. A few important things that are to be noted about finalizers are:- - In C#, finalizers are represented by the ~ClassName [destructor syntax], and the Object.finalize can neither be overridden or called directly. It cannot be called directly because it is protected. The destructors in C# also take care of calling the dtor of the base class. - Finalizer is called on an object only once, just before the .NET runtime attempts to garbage collect the object. - Finalizers can be called anytime on a managed object that is not being referenced, and on any thread by the .NET runtime. - The order in which the finalizers are called is also not fixed. Even when two objects are related to each other in some way, there is no hierarchial order in which the finalizers for the objects will be called. - During an

Explicit Interface Implementation !!!

I have encountered this [wait i'll explain] sort of situation many times and I mostly do this way in C++. Assume you have a class CMyClass that exposes its functionality through its public methods, and also let it listen to events from some sources, events being OnSomeEvent or OnXXXX(), by implementing some event interface IXModuleEvents. Now these event listener methods are reserved only for internal use and are not meant to be called by the users. So when I implement the IXModuleEvents interface in CMyClass, I make them private. Think about it and the problem is solved. It is the polymorphism game, that never cares for the accessibility of the method. But I was in the same situation and my head had stopped working and my hands went coding the same way, and found that it does not work. In C#, i have the facility to declare a interface and by default its methods are public, strictly no need of any access specifiers. And the class that implements has to implement it publicly. So my

The Interface Based Programming Argument !!!

I am always a great fan of interface programming. I mean not exactly the interface keyowrd but some way to expose the functionality of the class or your module relieving the user about the worries of the implementation. But definitely make him curious of the stuff inside. The Win32 APIs are not that good in what I am talking about. Well, there are several reasons for that. And I strongly object that they are raw APIs and not for the ordinary application programmer. That kind of an abstraction is there at every level. Even a programmer using the Win32 APIs does not know what goes inside though some of the APIs expose unknowningly the sort of internals. This is an argument, but what I mean to say is that anything that you wish your users to use must have a elegant interface just exposing the functionality, and in the most intuitive way that makes sense. It may be an interface in C# or an abstract class in C++. And once you do that, you will slowly be under the tree where you can clearly

Properties in C++/CLI....The C# look alike !!!

Inherently after writing some code in C#, I wanted everything to be as easy to do like in C#. And could not resist myself writing property like syntax in C++ [ofcourse C++/CLI, threw away the ugly Managed C++ before it was too late for my code to grow into a tree]. Then I learnt that properties are supported in C++.NET too but as always in the ugly way. But in C++/CLI, I was happy enough that the syntax is more elegantly redefined. For instance, there was this boolean member logToStdError in my class, and in my legacy code, the property definition for logToStdError looked like:- __property bool get_LogToStdError() { return logToStdError; } __property void set_LogToStdError(bool value) { logToStdError = value; } Doesn't that seem like the cat scorching its skin wanting to look like a tiger ? But we need to understand that the Managed C++ is just an extension provided by Microsoft for C++, and is not standard unlike C++/CLI. And then in C++/CLI, the syntax for property was r

Managed Debugging Assistant !!!

The Loader Lock is a synchronization object that hepls to provide mutual exclusion during DLL loading and unloading. It helps to prevent DLLs being re-entered before they are completely initialized [in the DLLMain]. When the some dll load code is executed, the loader lock is set and after the complete intialization it is unset. But there is a possibility of deadlock when threads do not properly synchronize on the loader lock. This mostly happens when threads try to call other other Win32 APIs [LoadLibrary, GetProcAddress, FreeLibrary etc] that also require the loader lock. Often this is evident in the mixed managed/unmanaged code, whereby it is not intentional but the CLR may have to call those APIs like during a call using platform invoke on one of the above listed Win32 API. For instance, if an unmanaged DLL's DllMain entry point tries to CoCreate a managed object that has been exposed to COM, then it is an attempt to execute managed code inside the loader lock. MDA - Managed Deb

Do not delete [] a scalar pointer !!!

Recently I got tangled into this problem in my code - Calling a vector dtor for a scalar pointer. We all know that it is perfectly illegal to do that. For example, if we allocate something like this:- OurClass *p = new OurClass(); and try to delete like this:- delete []p; then we are going to end up in trouble. Ofcourse we know that we will end up in trouble. But I have really not given a thought HOW ? When we allocate an array of items eg. OurClass pa[] = new[5] pa() , the compiler actually allocates the necessary amount of memory, calls the ctors for each allocated class and also prefixes the block of memory of the 'n' items allocated with the number of items allocated. NumItems | OurClassObject1 | OurClassObject2 | ...... | OurClassObjectn But pa always points to the first item in the allocation, thereby the item count prefix remains hidden. When we call delete[] pa , the compiler uses the item count prefix to delete the allocated o

Where do you QueryInterface ???

For an ATL class, the QueryInterface is implemented in CComObject . The figure below is the inheritance hierarchy for a class generated by the wizard representing an ATL-COM object. CComObjectRootBase has an InternalQueryInterface method, which uses the interface map built by the BEGIN_COM_MAP macro to resolve IID -> interface pointer. The BEGIN_COM_MAP macro also defines a method _InternalQueryInterface, which passes the map on to InternalQueryInterface. CComObject implements QueryInterface, and calls _InternalQueryInterface. NOTE: CComObjectRootEx: Provides methods to handle object reference count management for both nonaggregated and aggregated objects. CComObject: Implements IUnknown for a nonaggregated object. It is a template class that takes a class like CSomeClass derived from CComObjectRootEx. CComObjectNoLock: Implements IUnknown for a nonaggregated object, but does not increment the module lock count in the constructor. ATL uses CComObjectNoLock internally for class fac

Use Of Class Factories !!!

To understand quickly and to explain in the simplest way, Class Factories are the factory classes that create a COM object. A class factory may be responsible for creating one or more COM objects. In the case of COM OutOfProc servers, the server registers the class factories for objects that it can create in a system-global table using CoRegisterClassObject. Whenever a client does CoGetClassObject for a CLSID, the COM run-time can look it up in the system global table, and return the factory instance. The case with InProc servers is also similar but through the DLLGetClassObject. The point here is that class factories are required [irrespective of how they exist physically in the servers, either as seperate instances or the COM object itself behaving as a factory for the objects of that type], they abstract the creation of the COM object through IClassfactory::CreateInstance.

Unsafe Operations with STL !!!

It is UNSAFE to do any operation on an STL container that will modify its size while holding a reference to one of its exisiting element. What could happen is, when you do an operation, say push_back on a vector, it determines if there is enough space available to add a new element. If there is not sufficient space available, it allocates new space for whole of the data structure and deletes the old buffer. At this point, any reference to one of its elements created prior to push_back would have gotten corrupted. For example, the following usage of code is dangerous when used within a single scope. SomeClass &sc = m_Vector.back(); m_Vector.push_back(someotherobject); . . . sc.SomeMethodCall(); // Code might crash here.

Consoles for Mr.GUI !!!

Learnt something new, a small one but very useful. Many times I have seen GUI applications accompanied by console windows that show logs or trace information of the application. How do we do that for our application ? Any GUI application can create its own console window just by calling AllocConsole Win32 API. Actually any process can use that API to allocate a new console. And the application must also learn to be disciplined enough to FreeConsole. Ok, fine. I used that in my small MFC application and was happy to see the console. But I did not see anything displayed on the console. As we know, each process has its own stdin, stdout and stderr. So redirect the console output of your parent application to the console. How do you do that ? Use the FILE *freopen(const char *path, const char *mode, FILE *stream); API. The freopen function closes the file currently associated with stream and reassigns stream to the file specified by path. By that way, call freopen as follows:- FILE *fpStdO

Setting Environment Variables !!!

Need to change or set the value of an environment variable programmatically and without the need to restart/log off the machine. I need the change to reflect for all processes, ie, I need to change the global environment value and not the one in the PEB [Process Environment Block] of a process. Frustated with setting the value of an environment variable !!! For getting the set of environment variables or to get the value of an environment vaible from your C# program, there is the GetEnvironmentVariables/GetEnvironmentVariable API in the System.Environment class. But there is no API for setting the value of an environment variable. The system environment variables are stored in the registry under HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Environment. The [current] user environment variables are stored in the registry under HKEY_CURRENT_USERE\Environment. When the system boots up, the environment is built from this list in the registry. If we change the value di

CoMarshal.... working in NT, Not working in XP !!!

Problem:- I have created a multi-threaded application which works without any problems on a NT-4.0 Workstation/Server. When I try to run the same application in Windows XP, I get an error in a call to CoMarshalInterThreadInterfaceInStream which returns -2147418113. I have provided a snippet of the code below where the call fails in Windows XP. Environment - Windows-XP,SP-2,Visual Studio 6.0,SP-4,ATL-3.0 Should I be doing anything different in Windows XP? HRESULT hr = S_OK; IUnknown** pp = p->m_vec.begin(); while (pp <>m_vec.end() && hr == S_OK) { if (*pp != NULL) { IEvent* pEvent = (IEvent*)*pp; IStream* pIStream; HRESULT hr = CoMarshalInterThreadInterfaceInStream(IID_IEvent, pEvent, &pIStream); if(SUCCEEDED(hr)) { CComPtr pMarshalEvent; hr = CoGetInterfaceAndReleaseStream(pIStream, IID_IEvent, (void**)&pMarshalEvent); if(SUCCEEDED(hr)) hr = pMarshalEvent->NewCurrentCassette

Consts in .NET !!!

I was doing some programming with C# and I had to use some 'const's as everybody does generally in programming. I had a class that simply had const string variables for my DB table names and stuff like that. My program was not working well and I started debugging and in the debugger, I was shocked to see that the const variables did not show the string values I had assigned. I did rebuilt and other non-sensical stuff like that until I learnt this about the consts in .NET:- 'const' variables in .NET do not exist as variables out of the assembly they exist in. Instead, during compilation, they get embedded [hard-coded] where ever you use them, and so when you debug, you do not see the proper value that you had assigned. For debugging purposes you have to output diagnostic trace messages and verify.